Whilst playing Avengers Academy, I had some issues with the game’s UI for events. A player had to jump back and forth through a number of menus to find out how many collectables they had, and how many were needed to earn the next character or building.
My solution was to build a responsive, web-based tracker, allowing players to tick off what collectables they had, and find out how many more they needed.
The first release aimed to match the in-game UI for viewing remaining materials. This worked well, however by the end of the event, there were nearly 40 collectibles to be gathered. The result of this was a very long scrolling page for users to navigate, with remaining material totals being inaccessible at a glance.
To remedy this for the next event, I switched to a card-based system, and added a fixed sidebar containing all remaining totals.
The new sidebar could be quickly toggled on a mobile display, granting the user instant access to all their remaining materials. Options were also added to track certain cards, allowing all non-tracked cards to be hidden. The v2 experience was far more user friendly, and took less effort to find relevant information.